Untitled Fruit Game Prototype Launch!
This has been a game idea that I've been pushing off for a few years. By the end of quarantine, I hope that this game is simple enough to be able to polish and publish this game on multiple platforms.
In the game, you control a fruit by tilting a cutting board. Your goal is to guide the fruit to power-ups while avoiding falling knives. Once you collect enough power-ups, the fruit is able to knock knives off the cutting board (I wanted this knockback to feel like Crash Bandicoot flinging away enemies).
This marks the release of a basic prototype of the game mechanics, I guess Alpha v0.0001. Currently, there is very simple functionality, and I would love comments and suggestions to influence the future of this game! You can see my running checklist for features and bugfixes here.
I was heavily inspired by the flash game Dots (which feels about 100 years old at this point). I played that game for hours on end as a kid and could barely get into the hard mode!
Thanks for reading :)
untitled fruit game prototype
keep your fruit intact by tilting your cutting board to avoid danger and avoid powerups!
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- Devlog Day 3 & Changelog!May 01, 2020
- Update!Apr 30, 2020
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